Hello, this is the second post I have made regarding my issue. I have not figured out a solution, but I am essentially trying to inflate a non-solid cylinder with anchors being the edges of the cylinder and three lines that divide the cylinder into 3 equal parts. The closest example of what I am trying to achieve is from this youtube video: https://www.youtube.com/watch?v=oMHWrMLtPuc
However, when I “run” the solver, the mesh basically just blinks and then there is nothing there. When I hit “reset” you begin to see something happen especially if you put the pressure panel at a low number (the mesh basically blows up in some chaotic manner). I could really use some help as I really don’t know how to get to a solution. All I am really looking for is the fragments of the cylinder to inflate in their perpendicular directions. I have drawn a diagram of this to show what I am trying to achieve: Adobe Scan Apr 7, 2025.pdf (153.4 KB)
PS: not sure if the second topic was necessary. Anyway, if you do that again, put a link to the other topic so if someone is helping you they don’t need to go to your profile and look for the topic.
This is literally perfect thank you so much. I definitely did not know about the tolerances or what the different values for pressure really meant. I want to keep exploring this topic though. Would it be possible to have the inflated mesh conform more to the wireframe (which would be piped) that I have for it? For example, could the mesh act like a bag and “blow-up” so that it squishes against the wireframe and even the other fragments of the mesh? Sort of like this drawing?: Adobe Scan Apr 7, 2025 (1).pdf (220.2 KB)