the new command is nice helper, but I miss a function. I would like to keep the current scale. It is needed for embed blocks.
I got a scene from my client and I want to change materials of the block. I would like to select a block and to define the current scale as the new uniform scale. I can manually do it by explode and make a block again, but than it is not linked to the other instances.
But much better would be if non-uniform scaled blocks could be simple edited. I don’t understand why it shouldn’t be possible since it is theoretical possible to reset the scale, edit the block and apply the non uniform scale again.
For example I have a oak tree and would like to add a few instances of them in different non-uniform scales for more variation at the scene. It should be possible to edit the block.
Could it not be possible that if block edit is started the scale is temporary back to scale 1,1,1 and after edit is done the previous scale is applied again?