Hi @Devang_Chauhan,
Judging from your original post, I think you might be a little mixed up about the nature of the numbers used. You do accurately refer to them as “floating point numbers” (link)
but then proceed to describe what are actually called “fixed point numbers” (link).
If Rhino were using fixed point arithmetic, something like what you wrote might be reasonable. However, since all platforms Rhino runs on use floating point arithmetic (the IEEE 754 standard, to be precise), it isn’t relevant.
With floating point arithmetic, you have ~16 digits along with an integer exponent. So, I can represent numbers ~10^-16 as well as numbers around 10^16, provided that they are all roughly the same magnitude. The challenge arises when dealing with numbers that have a different magnitude that exceeds the dynamic range of the floating point number.
The key concept here is something called “machine epsilon”, which is the distance between 1.0 and the next largest number after 1.0. For the numbers used in Rhino, this is about 2.2*10^-16. There are some things which can be a little surprising and disconcerting here. For example, if I fire up Python, I can do something like this:
>>> import numpy as np
>>> np.finfo(np.float64).eps
2.220446049250313e-16
>>> 1 + np.finfo(np.float64).eps
1.0000000000000002
>>> 10 + np.finfo(np.float64).eps
10.0
Oh no! In fact, it turns out that the floating point operations aren’t “associative”: combining numbers in a different order can yield a slightly different result.
Despite the apparent drawback of floating point numbers, it’s a very, very good thing we’re using them instead of fixed point numbers. The nightmares would be more frequent and more terrifying otherwise. 
Anyway, the answer to your original question is fairly straightforward: trying to keep the objects in your scene the same “scale” should help. But it is a little subtle. If you model something around the position (10^16, 10^16, 10^16) with a detail on the order of (1, 1, 1), then you will completely blow out the dynamic range of the floating point format and lose all ability to model.
Best,
Sam