I only have STLs to work with as a starting point. Merging coplanar surfaces works fine.
However, I can’t figure out how to do something with the model that allows me to perform boolean functions without trying to convert it to something that ends up hanging indefinitely. In this example image, I’d want to subtract the cylinders from the ship.
Any suggestions?
Select the mesh and type check.
Is the mesh closed?
If not: Rhino 8 WIP ShrinkWrap might be the quickest solution to make it watertight.
If you can’t fix it, post your Rhino file please so someone can help you.
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And your cylinders are extrusions?
Yes, cylinders are built in Rhino.
1 Like
pascal
(Pascal Golay)
September 6, 2023, 6:04pm
6
Hello- MeshBooleanDifference
would be the command to try.
-Pascal
1 Like
theoutside
(Kyle Houchens)
September 6, 2023, 6:08pm
7
mesh booleans to put it bluntly suck in v7 and before.
grab the wip of v8 and give it a go there with the new mesh boolean tools.
They are much much better, however they’re not magic… you have to make sure your models are pretty good to get a result.
if they are not, then shrinkwrap in v8 will help you get to that point, in which you can then run the mesh booleans.
see this video for more info on those tools-
2 Likes
Thanks Kyle - previous function didn’t work out as expected.
I’ll check out 8 now. I know I left it around here somewhere…
Yep. Mesh booleans did the trick.
Ok - tried adding two cylinders to the bottom, and got the spinning wheel & this message when I tried ESC to cancel.
intriguing…