I want to use surface mapping to create default contoured mapping for some 2 rail sweeps. I can do this, and it works well, however, I ALSO need to do more modeling/splitting/joining etc for those surfaces and still preserve the mapping, and doing virtually ANYTHING to a surface mapped surface, destroys the surface mapping completely.
The problem is that I need to mesh these surfaces and export them and their mapping for use in blender, but meshing separate adjacent surfaces usually results in meshes with vertices that do not line up, so to try to avoid that, I join the surfaces, which ensures all the vertices line up properly, but it destroys the surface mapping.
So I have a couple of questions:
- How do I apply surface mapping to a surface and then freeze or otherwise preserve that mapping so I can continue to modify the surface.
- If that isn’t possible, why does surface mapping even exist in this state? I can’t really see a use for it at all if it only works on unjoined, unmodified surfaces.
Thanks for any help.