I’m modelling the behavior of a cylinder-shaped balloon that is placed under a falling box. I want the box to collide with the balloon, so the balloon’s inner air pressure absorbs the impact of the box and makes it bounce (like an air mattress, for example).
So far, I’m only able to make both objects collide when the box has a fixed position, by using the SolidPointCollide component (1st image):
When I make the box fall using VertexLoads to simulate gravity, the box moves down passing through the balloon without colliding with it (2nd image), and the balloon behaves as if the box remained in its initial position (3rd image):
How can I make the SollidPointCollide component work while the box is affected by the VertexLoads component? Here’s the GH file: Falling box and balloon collision.gh (57.0 KB)
Thanks for your attention!