if I use _RotateCamera than I can rotate the camera target per LMB. That’s fine. But if I move the camera view up/down per keyboard than the camera source is moved and not the target anymore. Is there a trick to move the camera target per keyboard?
I checked it and it looks like it’s also not possible.
I have seen now that we have _RotateCamera and _RotateView but both allow to turn around the target per keyboard only. Looks like rotating around the camera was overseen and forget during coding.
Right, I expect that the camera stay at the place and only the view direction is changing. Sounds for me like a basic functionality. I rendered a panorama and now I need to render parts of the 360° Panorama as video. Later I combine panorama and video, so that I have moving objects in the panorama. But both, panorama and video must be shot from the same source point.
I think there is a logical error in the programming of _RotateCamera. If the user can change the target point with the mouse, then it should also be possible with the keyboard. If I want to move the target point, then I can use _RotateView.