I want to get the texture color and world coordinates of some arranged specific points on the mesh.
I think we can get the texture color with TextureEvaluator.getcolor(Point3d uvw,Vector3d duvwdx,Vector3d duvwdy).
But,How to transform the uvw of getcolor() into world coordinates?
Or How to transform world coordinates into the uvw?
And can you show me some examples?