I want to assign an unwrapped 2D texture to a 3D object as single material. A simple example would be a dice showing its 6 different faces. How can I do this with a single texture map without exploding the geometry of the cube into 6 planes?
So what I want to achieve is
- create a texture for a dice
- create a material from that texture
- assign this material to a cube
-> the cube has now textured each face individually
Tweaking with the texture mapping alone seems not do the trick, so I wonder if the texture image must have a certain layout?
I’m on Rhino 5, but I guess Rhino 6 does not differ for this case.