Goal: I want movable points sticking to a mesh. The points should be movable to every destination on the mesh and stick to it. I want to move the points (that are generated in the GH definition) in the Rhino View Port. For this I use the gumball component in GH.
Problem: With the PullPoint component or the MeshClosestPoint component I get the points on the mesh. But if I move a point with the gumball the point does not stick to the mesh and can be moved away from it.
I tried the Kangaroo OnMesh Component but it did not work as I expected.
Gumball is not necessary. Any other way to have a kind of handle in the Rhino viewport to move the point on the mesh is good, too.
Can you use the Gumball in Grasshopper without the PlugIn?
I just need to move the points in Grasshopper on the mesh in the Rhino view port. A kind of handle would be good. Does’nt have to be the gumball. Maybe the point itself is enough. But the points in Rhino are so small - thats why I used the GHgumball Plug In.
I am still trying to understand what you have done. Maybe I need some time to formulate a question.
As a next step I want the points to generate a curve. This curve should stick as well on the mesh even when i move the points.
I just copied the kangaroo stuff from the points and added an interpolate component.
It works but do you think it is an efficient solution? v2_movable_points_and_curve_on_mesh_grab.gh (3.4 MB)