for instance, I have two materials in rhino. and I want the property of material 1 exactly same as material 2. i.e., replace material 1 with material 2.
Vray has the material replacement function, but cant find a similar one in Rhino.
‘Match’ command doesn’t work in some cases, for instance, when we have blocks in blocks in blocks, it’s time-consuming to click into each one to get the objects and match the material.
But sometimes if we have blocks in blocks in blocks assigned with material A, ’ select objects’ won’t recognize those as material A, therefore cant replace or match them on one go.
There is a similar function in vray material editor, but i can’t find similar one in rhino.
I think Rhino really needs an option where blocks (and nested blocks hierarchies) are treated as regular objects for material, UV mapping/unwrapping, and customs display modes attributes.
Hi there - was there any progress on this function (possibly in V6?)
I’m just about to dive into consolidating materials across a whole project and this function would save me a few days.
I would like to add my voice to that wishes. Your suggested method works fine in many cases, but often I need to swap material completely from everything (from hidden geometries, locked, objects on locked or hidden layers, from inside blocks).
I don’t know how is it handled in V-Ray for Rhino, but as an example, I will show how straightforward (from the user perspective) it is inside UE4. Something similar in Rhino would be very handy and save a lot of time.
Hi Jakub - does this process actually remove the materials from the file, that are not the selected one, or does it only reassign all objects with those materials to the selected material?
This actually deletes the old one unfortunatelly, so it is not ideal… This made me curious to check if there is a way to do it but without deleting old one.
Anyway you can always duplicate first material before consolidation, so even if it is deleted you still have backup copy you just made.
Ability to swap all instances of material in the scene and replace it with other material from Materials Panel (without deleting old one from Materials Panel - or with deleting, this can be an option for the user).
If you have V-Ray, you can convert the material to V-ray, replace it with another V-ray Material, then convert it back to Rhino Material. The conversion is automatic from Rhino Material Properties.