Dear masters of GH,
I´m trying to model a node connector for some general frame: MyNode1.gh (26.0 KB)
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Is it possible to subtract the four cylinders to the convex hull (boolean)?
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The convex hull shape is not as required. Ideally, it should be generated by the boolean union of three convex hulls generated between cylinders 1&3, 3&2, and 2&1. How would I do this? Note that now the convex hull is generated from all deconstructed cylinder points at once.
To be honest, I´m quite new to GH and I don´t know what approach would be the best, Brep, Mesh, or Nurbs? Alternatively, feel free to recommend me some other approach to model such a solid node part.
Thanks!!
