Hi there, I want to be able to move points 0 and 3 along the x axis. How would I do this? I’m a beginner so I’m still learning the ropes. Any help is appreciated!
Hi,
what about something like this?
I understand that you want to move points 0 and 3 to modify the brep, correct? In my case, they are points 3 and 4 because I built the brep in a different way.
Move point in brep.gh (14.6 KB)
Thank you so much for your help I’m going to implement this within my design. To give an idea of what I was trying to do, within the façade on the left side was trying to re create the triangles be able to edit them as in its shape and so on. So again thank you for your help I will put it into my design and see how it goes!
Use loft instead. Moving verts of Breps does not behave like mesh.
How would I implement this into my design? Please enlighten me thank you for your help in advance
If you’re learning, a key thing is to distinguish between geometry that’s being constructed vs editing already-constructed geometry and their respective pros/cons.
@Quan_Li {correctly} mentioned that moving vertices of a brep is not ideal (as would be the case when you move solid points manually in Rhino as well) because it won’t behave like a mesh. While this is true and you should follow his advice, if and when the brep is made of ‘simple’ mesh faces that are either 3 or 4 sided, as in your case, I think you can still ‘treat it’ as a mesh by grabbing the brep faces, moving the vertices, and re-breping (lol):
solidptmove.gh (17.3 KB)
Similar to the example by @fcegnam, my point order is different, but that’s irrelevant in this case.
Thank you so much for your help I will try use this right now