Many don’t post a GH file at all (bad!) and you have posted five GH files (also bad!).
I looked only at the first one: Arrow_Arrow_Patch_3x3 (planar).gh
I see eight unconnected groups of code that show, at a glance (because of all the copy/paste) that you have fundamentally misunderstood “The Grasshopper Way” of thinking. This forum is full of examples showing the correct way, have a look around.
Words like these in your thread title won’t help you: “auxetic re-entrant honeycomb pattern”
Understanding data trees is essential to GH and you might start there.
(P.S. That video is 11 years old and has details you rarely need or use.)
LATER: The video is the first in a series (playlist) from the early days of GH. Details I rarely need or use include the path syntax for certain components like Path Mapper (NEVER!! because it makes code fragile) and Relative Item (useful but confusing for me because of the path syntax). Maybe it’s just me but I’ve written thousands of GH files without using either one.
And you can do Google image searches using one (at a time) of the five images you posted.
The best thing you can do is STOP doing it wrong Learn how to code GH correctly before proceeding any further.
P.P.S. This is probably not the best example for you, but I didn’t look too far to find this grid structure I wrote 1.5 years ago: