How to insert a picture?

rhino

(Joe Babb) #1

Hello,
I’m a newbie with Rhino and so far I love it. I’ve used several 2D programs in the past and I’m an old feller 'cause I started with a T square and triangle (still use them from time to time). But I really wanted to get into 3D and Rhino looks like the answer.
I’ve been doing several tutorials and making great drawings. What I want to do now is insert a picture onto a plane so that I can trace around it. The Curve.3dm tutorial has a picture of a pear in it. I haven’t been able to understand how to insert a picture. Jpeg doesn’t seem to be supported. Must be easy to do, I just haven’t found how.
thanks,
Joe


(Pascal Golay) #2

Hi Joe - use the PictureFrame command or BackgroundBitmap (going away in future versions)

-Pascal


(Joe Babb) #3

Thank you. PictureFrame worked for me. I’m assuming you mean the BackgroundBitmap command is the one going away. PictureFrame will be kept? I can see me using it a lot in the future.
Joe


(Wim Dekeyser) #4

From the Rhino 6 WIP:

Note that the command name has changed - Picture.
An easy way to get an image in is by dragging it from Windows Explorer over into a Rhino viewport.


(David Cockey) #5

The Picture command in Rhino V6 WIP is the name of the updated PictureFrame command in V5.


#6

You can drag and drop an image into the Rhino workspace as well.


(Joe Babb) #7

Thanks everyone for responding. I’m new to Rhino. Who decides these things about changing command names and functionality? Just curious. I’m planning on purchasing Rhino next month.


(David Cockey) #8

The developers at Robert McNeel & Associates, though this forum provides a lot input to them. Most changes to command names and functionality happen in major revisions such as the upcoming Rhino 6. There is usually a WIP (Work In Progress) version of the next major revision available for users to try and comment on.