How to fillet edges of solid union intersections

haha, maybe now that you got me thinking of that, it must’ve been subconscious at the time :smiley:

I made a sample, I hope it shall suffice :slightly_smiling_face: @Joseph_Oster :beers: You’re right I should have shared a sample earlier.

piping_fillet_sample.gh (16.0 KB)

I still need to study @DanielPiker 's post file though. :upside_down_face:

Ok this is really cool. I’m still trying to understand deconstruction, lists, and the culling part, but I’ll give this a try.

finally putting some energy into this but totally lost:
filletintersection_from danielP_ emod.gh (25.0 KB)

too bad this thread doesn’t have the answer:

yet another dead end:

this plan not really working out, yet:
[Deconstruct Brep] – Edges → [Sort List] – Sorted Edges → [List Item] – Selected Edge → [Fillet Edge]

:thinking: :thought_balloon:

Filter Intersection Edges:

  • To specifically target the edges at the intersection, you may need to compare the edges of the original solids and the union. Edges present in the union but not in the original solids are the intersection edges.

:thinking: :thought_balloon:

still cant figure out how to filter the correct intersections:

taking break bbl…

imma feed this to AI n’ see what happens:

filletintersection_sample_test.gh (19.7 KB)

almost got it:


:joy: :sob:

similar, but still not seeing solution:

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