How are deconstructed brep edges organized?

Hey,
I need to retrieve a specific edge from deconstruct brep. But as I marked the edges up with their list positions, using the dot component, I noticed that their numbers/positions scrambled when I edited the rhino input geometry.

So I wonder what the logic is behind the deconstruct brep component, and if I can get consistent lists out of them.

Thanks!
Pelle

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