How can I create Rhino Commands dynamically after my .Net plugin is loaded?
How do python scripts in the special plugins folder become Rhino Commands ?
I really love this functionality
I want to implement the same functionality for my F# scripts. (along with my F# scripting editor)
Hi @Goswin,
The PlugIn
class has a virtual CreateCommands
function that you can override. Inside of that function you can call the protected RegisterCommand
function for each of your command instances.
Does this help?
– Dale
Sounds good. Thanks @dale I’ll try that.
Color me interested for testing F# scripting.
That looks cool. A typo in spheere
spotted on line 48, though
Are you testing this also on Rhino WIP?
/Nathan
When I tried in RH 6 I got this error:
I did not try to solve this yet. Probably I just need to reference the new Rhinocommon dll.
I think the idea is that RhinoCommon plug-ins should still run without recompiling. @will or @stevebaer can probably tell more about that.
Can you send me the plugin? I would like to see why it isn’t loading