Hello, I am trying to make grids of triangles, hexagons, and quadrilaterals from randomized points. I am starting off my using populate2d to create a series of points, my goal is to be able to connect the points into hexagons and rectangles. I was able to successfully do this for a triangular grid using Delaunay Edges, however there doesnt seem to be a simple way to accomplish this for hexagons and quadrilaterals.
This is an example of what I am trying to make. (the different shapes dont have to be connected together I did these by hand as an example)