How to avoid kinks in sweep1 curve?


I am trying to generate a edgebeam using sweep1 on a curve, but unfortunately I get some kinks. I’ve tried to smoothen it out by generating more profile frames by dividing the rail-curve further - but it does not seem to have any effect.

Additionally, there exist some discontinuities at the corners - but I guess that is pretty unavoidable with the current definition.

I would like to achieve a more smooth sweep1 - does anyone have a suggestion? (27.6 KB)

Thanks! (29.6 KB)

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Thank you! - Definitely a better look :smiley: