How to avoid kinks in sweep1 curve?

Hi,

I am trying to generate a edgebeam using sweep1 on a curve, but unfortunately I get some kinks. I’ve tried to smoothen it out by generating more profile frames by dividing the rail-curve further - but it does not seem to have any effect.

Additionally, there exist some discontinuities at the corners - but I guess that is pretty unavoidable with the current definition.


I would like to achieve a more smooth sweep1 - does anyone have a suggestion?
Sweep1_edgecurve.gh (27.6 KB)

Thanks!

Sweep1_edgecurve_re.gh (29.6 KB)

1 Like

Thank you! - Definitely a better look :smiley: