How to apply voronoi to 3D surface equally?

I adapted some old code from here to create a gradient Voronoi on your surface:

It doesn’t address the issue of fading to zero holes near the top but perhaps is food for thought? I barely remember how it works. The disabled purple group uses the loft method you used but I think cutting holes in this surface looks better, even though it’s extremely slow (11 secs.). It’s much faster using the pulled PLine instead of the pulled Nurbs curves.


External Wall Study_2022Feb16a.gh (31.2 KB)

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