How can I move all the breps with the point's movement?

I want to rotate my slabs along the tube like the wheels of a tank. So far I can rotate the green point like the way I want. However I don’t know how to connect the dot’s movement to all the selected red breps.


Set the point location to move to, draw a vector between the start and end point - you can for instance do that by subtracting the start from the end point -, and use the resulting vector as translation with a Move component that then displaces your geometry.