The new mesh booleans work great. What I’m missing is the ability to keep the texture when the mesh is hollowed, remeshed or maybe holes drilled / parts subtracted from it.
I opened the *.obj file with Rhino WIP and ran a boolean difference with a box. The offset is created with the Shrinkwrap command. The texture is lost after the boolean difference.
@martinsiegrist I forgot one part. When using MeshSplit, it’s just a cached texture problem. They are a little too persistent in the WIP. You can use the RebuildMesh command with the PreserveTextureCoordinates option turned on, and it will fix it. We will fix this of course before ASAP.
Thanks,
Giulio
–
Giulio Piacentino
for Robert McNeel & Associates giulio@mcneel.com
Thanks for your replies Giulio. In Rhino 8 WIP I don’t get command line options for the RebuildMesh command.
I just tried to split the mesh in Rhino 7 both with MeshSplit command and MeshBooleanDifference. It works nicely. I also subtracted a Shrinkwrapped negative offset which I copy pasted from Rhino 8 WIP.
If I would have this rhino model 3D printed in full color in two halves, I’d want the outside of the mesh to be the real texture. The mating surface however I’d expect to have no texture just like the negative offset.
I subtracted a mesh sphere from my split rhino scan and here it works as expected.
Is there a way I can have a UV texture on one part of the mesh and simple materials on other parts and join everything into one closed mesh that could look like this?
I don’t know if it’s possible, or maybe planned. This is a question for @DavidEranen. I’m working with him to have Rhino WIP do what you guys here think is best.