@psharf @mats_magnunson I believe you can use the “Presets” dialog to achieve what you’re after (unless I’m misunderstanding). The Get String
, Get Integer
, and Get Number
components all have a “Presets” dialog which can be opened and allow you to define preset values which will be shown on the command line in the Grasshopper Player.
thnx @AndyPayne for the post!
where is this property window again? (v7 or WIP)
It was only added to the WIP, but it could probably be added to v7 if needed. You can find this window by going to File → Document Properties when you have a Grasshopper Document opened.
great! (yes, v7 would be great too)
been a while but now that ghosting issues are resolved (thnx @AndyPayne & McNeal team),
it’s fun to get back to experimenting again
a few wish lists (some are probably not new):
-would be great to have the option to delete the geo at the start (as opposed to 'after solve)
-a universal slider (ideally screen aligned )
7/30
in Modo, a really cool & handy feature called ‘Falloffs’, that modulates transformations (would be nice to see in v8)
would love to have access to these display settings thru GH Player
Any news if a Get Enter component will be added? I need that for triggering certain things like a bake or creating a layer and Get Boolean is not correct for that.
Like most Rhino commands will have steps where you press Enter to confirm.
That would be a great addition in creating more native feeling commands with GH Player.
We don’t really have a “get enter” tpye function that core commands use. They are always getting something like a point, number, object or string and have an option to accept nothing when enter alone will do. Is there an existing command in Rhino that you would like to mimic the behavior of with regards to something like a get enter?
Sure. I am triggering Human’s Bake Geometry and Heteroptera’s Attribute Paint at the end of the command, as I need to bake things with attributes and custom key/value pairs. Something that context bake can’t do.
But both of those need a boolean trigger. Currently I have connected a Get Boolean, but that means you can’t just press enter since you don’t have a default like you do for Rhino commands. So you have to enter or click on “Yes” to trigger the command.
Is there a more elegant solution that means I can just press enter at the end of the command?
Unless there is a way to receive a trigger from a previous step. There are several steps before where I ask for an integer for example, but in the logic of GH I would still need a trigger after that step has passed. As far as I know there is no such mechanism meaning I need a separate step to create the trigger.
The lack of proper callbacks and event triggering in GH becomes problematic as soon as you want to do anything asynchronously in GH like calling a plugin function, writing/reading files, etc. and is the reason you can’t really interface with anything like an API in a good way.
I’ve used the Get Point with the settings below (its important to turn Realtime off) and a Null Item component to drive Human’s baking or Place Block functions. Its not perfect as it requires the “user” to click in the viewport which is also unintuitive.
Hi @AndyPayne
Can you add a feature like Publish to Remote panel which create new panel or tab with buttons ,values, toggles ., sliders…etc
Where I can find that Julienne plugin?
Hello Everybody!
Is someone building a Repository/Library for GH Player/custom tools?
would be great to have a common Place where to find /download them!
Also organising by topic/field would be great - I would be really interested if somebody did already build some custom tools for helping with actual modelling. but don´t know how to search for that.
Hi @AndyPayne ,
Is it possible to visualize and choose different presets in the same step in the Rhino command line when running the GH Player? (in a similar way you can see and edit the toggle options of the _Purge
command)
Hi, y’all! I’ve been diving into the forum trying to solve a problem I’m facing with GH Player and Elefront, and it looks like this thread is full of experts, so I’m hoping somebody has a solution or at least an explanation.
Is this simple issue where I am trying to export a file using GH player and the output is a file with 0kb, like this other user describes (with 0 answers ):
Here is a screenshot with the script and the message:
It works smoothly when is not running by the player, I am exporting to my desktop, I have the latest version of everything and I am 100% sure that the file is not being used as it says in the Export Output.
Has somebody been there and done that?
I think It’s not supported
Just stumbled upon this, very cool!
Is there a way to prevent the balls from moving when rotating the curve that their on? Perhaps using an anchor/anchor target of some sort?