Grasshopper material mapping question

Thanks for the new material options in Grasshopper. This is very exciting!

How is the material mapping supposed to work? Can someone please explain?

Is the projection input missing some types?

material_mapping_question.gh (26.1 KB)

This following Rhino file is just a reference containing three objects with procedural textures:

procedurals.3dm (522.0 KB)

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We don’t have UV mapping tools just yet. The Local Mapping Adjustment component basically lets you modify some local parameters that are available on most textures. For example, if you make a new texture in Rhino, towards the bottom of the textures panel, you’ll see some settings which let you adjust local texture mapping settings. This component lets you do the same thing here. We are working on adding proper UV mapping tools, but those are not ready yet.

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Thanks, looking forward to it.