I would like to display object in render view in Rhino 6 through grasshopper with texture-bitmap. (do not care much about mapping for now)
Currently there are options to choose different colors, transparencies but not possible to add simple bitmaps.
Is there any way to display object with bitmap, for me it is fine even if I use material from Rhino Material tabs, but geometry has to come from grasshopper.
Is there any possibilities to apply texture via existing components or special code has to be written?
And it seems that texture is not mapped correctly. Is there any way to apply mapping to gh objects? I know how to do it with guid and rhino objects but not gh objects.
Just went through your latest post for octahedral lattice sphere.
I would like to ask about line meshing. I tried similar technique before, when applying 3D convex hull at each node.
The example below creates convex hull from polygon vertices. But in the next image you see that in some cases polygons may go inside the minimal convex hull shapes. Do you have any suggestion how to avoid this and create convex hull that always takes all polygon points?
Hi Petras, the first answer I have is to copy your image on a new file and put this path ! Not very effective, surely because Material class was not designed to be machine generated.
Hi Petras, have you found a solution to this problem ?
I have a similar issue : I generated a System.Drawing.Bitmap which is the preview of an InstanceDefinition, and now I’d like to display it in Human UI, but the only inputs are paths…