Hi,
I created the attached file and basically, what I am trying to do is loft multiple objects at once. Each object is defined by 3 circles. You find them all the way to the right, I grouped them in lime color. What I would like to do now is, create a loft, from the lowest circle through the smaller one in the middle to the upper one. I thought a simple loft component might do, but no. Then I thought I might need a tree for every loft I want to create, but I am confused as to how to do it. I tried a few components, as you can see to the right side, next to the lime-colored group. Does anyone know the answer to this problem?
And then I have a bonus-question so to speak and that is: Is there a way to make my original circles different sizes (as is now) but in a way that also corresponds to the size of the voronoi cell within which it is created, i.e. if a circle is created in a large cell, it can have a larger radius than a circle that is created in a small voronoi cell. And can the height to which the other two circles are moved along the z-axis also correspond to that size indirectly? By indirectly, I mean that they still get random z-heights, but that circles with a larger radius can have their counterparts move up randomly a little higher than the tiny circles can?
Really appreciate your help and hope to learn more. Thank you, so much.