Rhino is working fine, I’ve got my licence running properly (the solution someone gave in 2020), not too sure what happened.
I’m assuming it’s because I tried to open a .gh file from my old computer, which had a lot of plugins installed. Reinstalling most of them, but the issue stays even when I open a new empty file.
Apple Intel 64-bit macOS Version 10.16 (Build 21D62) (Physical RAM: 16Gb)
Mac Model Identifier: MacBookPro18,1
Machine name: MacBook Pro van Brigitte
Language: en-GB (MacOS default)
Apple M1 Pro (OpenGL ver:4.1 Metal - 76.3)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Apple
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: n/a
Graphics: Apple M1 Pro
Displays: Unknown (255dpi 2x), Unknown (92dpi 1x)
Graphics processors
Apple M1 Pro (N/A)
Color LCD (1728 x 1117 @ 120.00Hz)
DELL P2417H (1920 x 1080 @ 60.00Hz)
You should expect to run into issues with running Rhino 6 on Apple Silicon as well.
You might be lucky that it does what you want so far, but we don’t support it.
You could always download the Rhino 7 evaluation version and try that, but, I’m afraid that, at this point, it might be best to run Rhino 6 on an Intel mac. We are working hard to make Rhino 8 works satisfactory on Apple Silicon but, from what I can tell, Rhino 7 will suffer from the lack of OpenGL support on those machines.
-wim
I’ve seen someone mention next year, and while that probably isn’t a bad guess, we don’t operate with strict release dates. We ship when the product is good to go.
You automatically become a beta tester when you buy a license for the latest released version.
I would at least download the evaluation version of Rhino 7 and see if that gets you further than your current situation and take it from there.
-wim