I would like to ask if there is any solution for boolean difference.
For quite some time I am seeking a solution that would result in a proper boolean difference.
In most case I have cuts that have coincident brep edges and I really cannot avoid that…
I have multiple cases like that, tolerance changing, scaling elements a little bit, does not really help.
Following is an example, all cuts are done more or less currectly then one beam fails:
Wow, that is extremely subtle. How is it possible that a “Closed Brep” can be flipped?
I’m surprised that SDiff works at all with so many cutters. But SUnion also fails until the offending brep is flipped.
This Brep has 5 of its 6 faces oriented inwards, with the one outwards having its BrepFace.OrientationIsReversed to true.
Somehow this results in the orientation being computed as Outwards… I don’t get it.