The best would be to use geodesic distance, as it is a distance on the mesh and not an euclidian you need. But if naked edges don’t kiss it is OK.
colorize border.gh (53.1 KB)
For Heat Method/geodesic distance calculations
The best would be to use geodesic distance, as it is a distance on the mesh and not an euclidian you need. But if naked edges don’t kiss it is OK.
For Heat Method/geodesic distance calculations