The magic is setting mesh vertex colors so as to provide a “false color” appearance.
I reverted to using some C# code because I am lame a Grasshopper. But hopefully this will move you forward. The code uses the Z-coordinate of mesh vertices to cook up a color in a range.
Hello everyone! Thank you for sharing this, it’s exactly what I needed!
Just wondering if there’s any way to adjust the colour outputs of the gradient?
I’m a total grasshopper newbie, my apologies!