PBR support, so the PBR materials assigned in Rhino export with all its correct textures assigned to each channel?
Export of Bongo animation to animated .GLTF? Joshua, I guess this effort ois kid he related to our requests of exports/imports of Bongo animation to other formats such as FBX, Collada, etc.
Joshua has already been working on this. The glTF specification appears to have some funky quirks where some textures are bunged into different channels of image, so thereâs still some work to be done there I think.
Metallic Roughness PBR Material already works with .png textures for: base, metallic, roughness, and normal maps. If you have a scene that doesnât work, please let us know!
@nathanletwory The metallic/roughness texture is being packed into one image, but we already take care of that.
Weâll work towards handling bump/normal correctly (itâs there but doesnât really work correctly), Sheen and Clearcoat as well.
edit: and normal maps as well. Bump doesnât work.
Version 1.7.0.0 is released. The update can be downloaded with the PackageManager.
Features:
Bump maps are converted on the fly to normal maps
Better handle the conversion from Rhinoâs PBR material to glTF PBR material. Including with and without textures in the different slots, color space conversion, and alpha behavior.
Resampling of textures.
Added flip Z-up to Y-up option. Default is âturned onâ for glTF, but engines/editors might need it to be off.
Split DracoCompression bits into position, normal, and texture to give users better control of the compression.
Internal refactoring, bug fixes and edge cases ironed out.
Hello! We are looking to help a client export their Rhino models to the web and are testing this Plug-in, but it seems no matter the complexity of the model, I cannot successfully get it to export. If I try glTF binary or text, I get the same error:
âERROR: Failed exporting selected geometry to file.
File successfully saved as /Users/{username}/Documents/3d_exports/test.gltf.â
I have installed Rhino under an evaluation license, and itâs only about 2 days old, but was wondering if the âsave limitationâ may have something to do with it?
Hi, I had the same problem with the latest version (1.7.1.0) and tried the older version of the plugin (1.7.0.0) and it worked just fine. Hope that helps.
Hello, thank you for your respond. I have a pretty complex and heavy model in rhino and this is the first time Iâm trying to export to glb. As I mentioned, the latest version of the plugin didnât work at first, but with the earlier version I can export and view simple models but again I cant figure out a way to export my model. I will send the file your way and any type of help would be much appreciated.
Thanks for the speedy reply - unfortunately I cannot share my clientâs file due to active NDAâs and the protection of intellectual property, but I also tested the export out with a very simple model and it failed
(I literally opened a new file, drew a cylinder, and ran the file->export command)
Full disclosure - this is the first time Iâve used Rhino - Iâve only ever used 3ds Max, SketchUp and a little bit of Blender prior to thisâŚ
I found a scene that reproduces it. Iâll email you a file.
@raamt and @leigh_rhino could you try to select only geometry (poly, breps, etc.) in your scene and then try âExport Selectedâ?
I think it fails because it receive dimensions, lights, or something similar.
exporting geo without UVs resulted in the export failing.
for materials without diffuse texture, with a âdarkâ (value < 0.5) diffuse color, the alpha could be exported incorrectly resulting in completely transparent materials.
Thanks Joshua! Howâs the overall import-export of animations in Bongo 3 going? We are currently working in 2 projects that started it Rhino and we would have liked to stay in Rhino longer and do our animations there but we couldnât since we need to export the animations to other apps for other effects.
Converts STLs to useful 3D models for web viewing. Not sure how to get the rendered materials to show either. I tried that Modelo website too for it and still doesnât show up as shiny silver or gold even when I have it rendered as such in Rhino.
Hi, @Joshua_Kennedy how are you?
Iâm Fernando, a designer that works on Fresco Design with @gustojunk and lately, I have been testing the .gltf exporter to use it in our AR projects.
I found a couple of issues with the Rhino PBR materials that appear to be solved by turning off the âalpha transparencyâ and âuse alpha channelsâ checkboxes. Can we have a global switch to turn them off all at once on the export options?
Another thing I found out is that the Rhino glass and gem materials donât work, does the plugin just work with PBR materials or there is something I can do to make them work?