GLTF 2.0 various meshes

Hello, I am using gtlf 2.0 to change the texture. But it unifies all the meshes into 1 and I need it to give me all (if I send 6 meshes, it returns all 6) for the transformations.

I am not sure I understand your issue. Could you create a minimal definition for me to investigate?
The glTF 2.0 component does not unify all meshes into 1, it just stores all meshes in a single glTF file but you are still able to access each of them using the viewer 3 API and apply different transformations to them.

How could I access each mesh from API 3? I add an image of the geometry output and I only get 1 children

The component corresponds to one node in the scene tree, but this node will have children corresponding to each mesh you sent to the component. We will have a code example for this case in the next few days.

Perfect, thank you very much.

Hello @mathieu1, When will you have the code example?

In the next few days. In the meantime, if you explore the children of the node corresponding to your glTF output, you should easily be able to find the meshes you are looking for.

Hello @mathieu1, I add a Codesandbox with my animation code that does not work with gltf 2