Glass texture

oh pascal was faster :wink:

ok your geometry is pretty messy, that explains why your glass does not look glassy. you have open edges all over it. and your glass consist out of two thickened walls,

you better rebuild that from scratch, to get started you can use ExtractIsocurve

revolve that curve 360

and use offsetsurface with option solid.

also give the scene something to reflect otherwise the glass will look dull.

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