Fresnel Shader is broke.gh (86.1 KB)
I downloaded it from the Github link below.
It was created by @jho.
As the first picture shows, it shows many mesh face shapes in the viewport.
Is this my end problem or this shader is broken?
Fresnel Shader is broke.gh (86.1 KB)
I downloaded it from the Github link below.
It was created by @jho.
As the first picture shows, it shows many mesh face shapes in the viewport.
Is this my end problem or this shader is broken?
@stevebaer any idea on this?
@stevebaer It is the only way to get Fresnel in GH or maybe in Rhino. It is worth repairing, please help!
Sorry, I didn’t write this shader.
Thank you @stevebaer for your quik response.
I took your gradient shader, all good with solid colors. the issuu begins with transparency.
On the other hand, is there a way to show the objects behind the objects with transparency?
I tried it even with a previous Mesh Join but some objects act as a solid color.
Transparency is hard. You either have to order the drawing of objects from back to front or turn off depth testing.
this hides it, the error of the color of some faces is much less visible, but now the issue is with the solid color that its no solid anymore.