GL Mesh Shader component issue with transparency colors

Fresnel Shader is broke.gh (86.1 KB)

I downloaded it from the Github link below.
It was created by @jho.

As the first picture shows, it shows many mesh face shapes in the viewport.
Is this my end problem or this shader is broken?

@stevebaer any idea on this?

@stevebaer It is the only way to get Fresnel in GH or maybe in Rhino. It is worth repairing, please help!

Sorry, I didn’t write this shader.

Thank you @stevebaer for your quik response.
I took your gradient shader, all good with solid colors. the issuu begins with transparency.

On the other hand, is there a way to show the objects behind the objects with transparency?
I tried it even with a previous Mesh Join but some objects act as a solid color.


gradient_linear_stepped.gh (4.7 MB)

Transparency is hard. You either have to order the drawing of objects from back to front or turn off depth testing.

1 Like

this hides it, the error of the color of some faces is much less visible, but now the issue is with the solid color that its no solid anymore.

:raised_hands:t3: