I n ghosted mode or shaded with opacity reduced to about 100: Is it on purpose that a closed polysurface looks slightly different than an open surface?
Only in ghosted mode I see some weird dark gray or orange overlay of multiple objects even though just one object is selected. Something seems broken in ghosted mode.
Here’s a Rhino file with two boxes. I created the smaller one first and then the larger one.
In ghosted mode, selecting the larger box highlights both boxes.
I’ve been under the understanding that the render mesh for a closed poly, is more water tight than a render mesh of not closed poly.
I’ve noticed gaps of the render mesh to be tighter for one of being closed than one that is open.
Due to these observations, yes the render meshes of srf’s that are exploded appears to be more obvious in comparison with them of the render mesh after they’re joined.
Render mesh of multi-srfs that aren’t joined will look very leaky, as compared to them after joined.
I guess I never really consciously considered the closed state to be visually different than open state