I’m struggling with this one and wondering if anyone out there could help at all.
I can get the guids of any components that are on the canvas by simply using Document.ActiveObjects() of course and getting the componentguid, assuming they are indeed components…
…however I was wondering if there is a quick way of getting a list of all component guids available to the current user (i.e. standard issue + any installed user libraries and even user objects if possible)? Possible routes in are evading my grasp, hence turning for help. The idea is to place a random component on the canvas, and to do this I need to compose a list to pick from.
Anyway, any help much appreciated.