Get skeleton more organic

Hello
you’ll have to better understand how components works. For example you use the “out” from Daniel Script, you must here use “A”. If you don’t know where is the output plug a panel at the outside, or a geometry component.
Test things on small parts. Now that I have tested Daniel script I saw that it is not good on this kind of topology without Dead Ends because the network will at the end become a point.
So you’ll have to have dead ends.

smooth network of lines then mesh it LD.gh (164.7 KB)

So first
Extract your network (no dead ends)


Add some dead ends, not useful with my not plublished plugin (I plan to make it available with many more components)

Smooth the network with Daniel @DanielPiker tool, not too much itteration because it shrink


Remove dead ends with the script I did there for you

Then use your favorite meshing program, don’t forget to click on the triangle on data dam

smooth network of lines then mesh it LD.gh (164.7 KB)

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