Hi I am trying to access the transformation matrix from blocks in Grasshopper. (Many blocks in the scene. Some block rotations are not at 30 degree increment so I want to fix that in GH)
I imported blocks instances into GH with Elefront plugin (it doesnt has trans matrix info function). I am planning to get the matrix in c#, round the XY rotation to 30 degree, and create the new instances with correct transformation. I was reading this post
Menno’s Rhino macro uses InstanceObject.InstanceXform
How can I get that in GH C#? Thanks
Edit: The Block Container (for referencing instances) seems to be missing in beta, no reaction after right click Set Multiple Blocks. You should make it a standalone component. I can’t find it so I normally extract parameter to get it in 4.2.2. Also the 4.2.2 version Deconstruct Block has a plane output which is quite nice