Geometry/mesh into one continuous surface to populate bubbled hexagons along the surface

Not so fast!

I remembered dealing with this before while using meshmap, where some meshes, though seemingly ‘okay’, get rejected upon operating on them after they have been mapped.

I inspected the file and made sure I welded it flat, then mapped.

Works more effectively now:

with a reduction in computing time:

Here’s the latest
mshtosrf2 (1).gh (184.9 KB)

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