GenX Concept | HKV Studios

Concept Design work for HKV Studios. GenX SUV concept designed in Rhino 8, rendered in Keyshot 12.

Project link: https://www.behance.net/gallery/195435357/GenX-HKV-Studios






24 Likes

Overall I don’t mind the car :wink:
but if you take some advice (these are just personal opinions)

I like the seats, I see them as futuristic and ergonomic,
but they seem very very uncomfortable to me as they are made

In reverse, the locks for the seat belts,
they are really standard, they have nothing to do with everything else.

p.s. sorry for the nitpicking :+1:

No offense taken…part of our world. To your point some backstory:

I agree. Only that the scope of the project was to produce a “Generic SUV that hints on conceptual but is marketable as a 3D asset that resembles a standard modern SUV”. Hence the name “Gen X” or “Generic X”.

I had to use a lot of restraint based on this and an extremely short timeline for delivery. On this type of project, I was strictly going for the client’s wishes. My own personal approach within a different scope would be wildly different. My personal projects or projects that I’m given full control tend to display this much more.

In the end, this is an example of moments when you do strictly what the client wants, and in this is what they wanted.

Good feedback.

1 Like

I didn’t realize it was a project that had already been delivered, so all the more praise for sharing it. Following up on customer needs is never easy, I’m increasingly surprised when too much attention is paid to details which I don’t think affect the total.

when you create a project and deliver it it is already a success,
if that project produced good benefits, even better.

ps (all the rest is chatter) :+1:

1 Like

Top modeling :slight_smile:

1 Like

thanks @sciensman :slight_smile:

Testing dramatic lighting for the interior





4 Likes

If you’re open to sharing, how short was the timeframe from brief to delivery? Would you be able to share any viewport screenshots for us surfacing nerds?

Cheers, Vince

Unfortunately can’t share the CAD screen since it’s proprietary to the client (my work belongs to them).

Timeline wise, probably 2-3 weeks on the exterior and another 2 interior. From start to finish. Somewhere definitely beyond 160 hours crammed into late nights after my day job and managing other designs. So really about a months worth of time to do everything.

I mean defining sketches alone can take weeks or months. Let alone modeling and then rendering

4 Likes

That timeline is…bonkers. You’re a beast!!

1 Like

no sleep! :slight_smile: I try!

made a full switch from Keyshot to Twin motion. Re-rendered in Twin motion for testing and I admit I like the results better. (previous post was Keyshot)



6 Likes

Does Twinmotion have full featured automotive paint shaders? Flake, pearl, grain etc? Looking great!!

1 Like

Sure does :slight_smile: much easier than what I was used to. And pretty well rounded with options

Screenshot 2024-04-11 at 3.21.43 PM


5 Likes

Oh jeez, that looks super legit! Paging @nathanletwory… :wink:

4 Likes

This is so impressive Lee! I am curious to hear more about how you compare twinmotion to keyshot. The lighting seems much more advanced with Twinmotion.

-Addison

1 Like

Thanks Addison :slight_smile:

Well I think I’ve put enough hours into both to make these observations:

Keyshot

  • Keyshot for the longest time (for many years) has been my go-rendering platform since it had this combination of ease of setup (being creative in my scenes) and good results once I got the principles down in pulling out decent quality. But it was still lacking in many ways I feel…
  • I was limited in the sense that really building out scenes isn’t the purpose of the program, so i stuck mostly to HDRIs to provide drama and scene to the product. I rarely brought in additional assets (grass, buildings, complex scene geometry) since it would add a lot of render time and complexity to the scene
    -The biggest frustration with keyshot where certain artifacts and noise in certain materials (automotive paints) and in low light parts of the render. Shadows, interiors, metallic paints…wouldn’t act quite right in certain HDRIs and certain lighting
    -Without removing windows and adding a lot of render samples to compensate, I couldn’t render a decent interior without a serious level of noise and fireflies. Anything through glass was problematic.
    -To get decent interior shots, I had to do some pretty extensive post work to clean up the noise and hide that issue. You can see a spot in this render that i missed, not imagine that but dozens or hundreds of little spots

-Night scenes had been a very difficult experience on certain materials with fireflies and noise as you can see around the license plate area in this render when an area light was cast on the material

-Basically i just dealt with it for years and found ways to improve the process, but still a headache.
-One of the things that kept me going in Keyshot was its user interface, object management and material management. It was straightforward and to the point and worked for me for a long time.

Twinmotion

Like you say, I feel like once you get used to twin motion, you can pull out better more “lively” renders than Keyshot. You can even see it in the beginning of the post to the second round of renders. Keyshot felt more “plastic”.

In twin motion none of those previous issues exist anymore. Once you understand how to use it, it’s a major improvement on rendering for me with minimal setup. Low light, artificial light, night time, day time, doesn’t matter. The noise is gone. The results are clean, good emotional dynamic.

I can trust the shadows, shading, various types of lighting (indirect, direct, natural light, artificial light). You can get flare and glowing effects right out of the box. It feels like it reacts like physics are supposed to and now I can finally focus on creativity on the scene. Not worrying about how much noise or defects I have to clean up.

Twinmotion is still growing and there is a bit of a workaround you have to do to get certain results, but once you lock it in, you can get in a groove of really pull out some great renders. Better than keyshot in my opinion. I can finally be “emotional” and dramatic in my renders.


3 Likes

Great work. Did you use any plugin on top of Rhino 8, such as XNurbs? Thanks

2 Likes

Thank you. I did. Alot of my surfacing is done with Xnurbs…particularly to save time and focus more on the rapid ideation process in my modeling.

1 Like

Thanks Lee.