Hello friends.
This is my first post, and in need of some help. I hope I am posting in the right section and not asking for too much. Here it goes:
Basically me and my friend are trying to create a solid 3D model of a terrain so we can cut it in foam on a CNC machine (Ouplan 2015). For a University project.
I use Autocad and he uses Rhino, he’s not a pro thou.
I prepared all the contour lines in Autocad, in a simple file (<1mb), and my friend imported it on Rhino so he could use the patch tool, by selecting the points of the curves and creating a surface. But here are the problems:
I need a solid terrain, not a surface floating in the air. And also the resolution of the terrain to be high, I mean the terrain be true to the contour line and not super smooth like it’s being generated by my friend, His PC doesn’t handle a Surface UV Span of 100 and Stiffness over 150.
Also, at the end, we needed to subtract from the supposed solid terrain, the roads. We followed a tutorial but it ended a disaster because there micro gaps were created, not making it “water-tight”. I don’t think we followed the right tutorial but I can’t find another one. We want to pull down the roads into the terrain about 0,40m.
So the three problems is getting it Solid, making it true to the curves, and creating decent roads.
Can somebody help us out here please?
I hope I’m not asking for too much, but I’m not finding another solution, it’s been 4 days of trial. If your PC handles it, please do me this favour.
Attached is the dwg file to turn (Layers to Patch A-CURVES 1, B-CURVES 2, B-CURVES 3. The roads are in D-ROADS, and other layers should be hidden, but present in the final file).
TERRENO FINAL para MAQUETE 3D (2004).dwg (852.0 KB)
TERRENO FINAL para MAQUETE 3D (2004).dxf (3.1 MB)
Please also explain here how to make the terrain solid and create roads on terrain, so I can learn it and other users when finding this post may also learn something (or post some good tutorials).
Thank you so much! 

Luis
Terrain with road from far looks ok; When zooming in, there’s a few missing triangles enough to render the model useless for CNC cutting :((; Terrain too smooth, not true to curves.








