Fractured/dynamic geometry generation

Hi,

Is there a way I can generate fractal geometry for a perforated facade? Such as the images below.



Larger triangles combining with smaller triangles to produce a wrinkled and perforated façade.
I tried components such as:

  • populated2d followed by delaunay mesh,
  • divide curve combined with populate2d plugged into trimesh, and
  • random quad panels followed by constant quad subdivide

Each attempt resulted in a surface/facade that was either chaotic or not proportional to the original size of my imported surface from rhino (facade dimensions)

Any help/advice is appreciated.

Looks like you should only have to move a selection of random points in the direction of the surface normal within a randomized range of distances…

Remesh it by color.


3 Likes

Can you share the file? Because of the attractors, the bottom right appears interesting and more reflective of the reference images. Is there a method for removing the extra curves populating the triangles? Would need the triangles’ face boundaries to perforate the panels.