FlexHopper Smoke

unhandled
particles

(Przemysław Doliwa) #1

Does anyone use flexhopper here? It looks very promising.

I’m trying to make smoke with particle fountain and i wonder how to tackle properly this.

Any ideas?


(Amir Soltani) #2

Mr Long Nguyen done this 2D smoke sim in GH using C#.


(Przemysław Doliwa) #3

Thanks @metrowave for showing this. I have something different in mind. I’d like to create particle system of smoke in 3d using flex. One option is to make it behave like flying fluid but at the end of the day rendering volumetric smoke will be much longer than sticking planes to particles and rendering translucent material with clipping mask.

So as you see i have rough idea of it a just need to know how to fiddle around with flex.