I have a rugby ball shape made up of 8 panels.
The decal extends over 2 panels.
I flattened one of the panels using smash, but the decal is not included.
This model is an imported STEP so it is isocurves.
I tried to convert the panel to mesh using ExtractRenderMesh with mixed results.
I tried to use the bake function. It created a bitmap file for the top gore, but when I baked it into the bottom gore, it produced a blank white bitmap.
I have attached the file. Many thanks in advance 8.3dm (1.5 MB)
I joined all the surfaces to a single polysurface and tried _Bake to make a single bitmap texture including the decal… but for some reason the decal goes into the wrong side of the object.
That seems to be an old bug: RH-49197 Baked decals misplaced