I am struggling to unwrap a decal from a 3D surface. The objective is to see the image undeformed on a 3D surface. Therefore, the 2D corresponding image will be deformed.The process works well for a cylinder, as shown below. However, it does not work properly for a cone.
For the cone, the lines become zigzagged just after I use the bake command. I wonder if you could help me with that? In fact, I have two main questions. Is this the best tool for unwrapping? If so, how can I do it for a cone-like shape? I need to unwrap an image for the tail of an airplane (not a perfect cone though…).
Thank you very much for your help!