Hi All,
Does anyone know any way to bake the decals of a mesh and textures into one texture? I would ble happy to hear if anyone has discovered any workflows to support this.
It would appear that ‘_Bake’ only works for surfaces and polysurfaces for some reason.
I’m currently using Rhino 7 SR26 2023-1-9
If not, I would like to add this to the wish list.
Thanks,
David