Awesome @PeterFotiadis, but first I need a MESH UnweldEdge with lines or points as an input, similar to this approach
Then, of course, verify the unwelded edge with another c#, thanks
Awesome @PeterFotiadis, but first I need a MESH UnweldEdge with lines or points as an input, similar to this approach
Then, of course, verify the unwelded edge with another c#, thanks