Hey, when 3D modelling, what is an effective way to fill in gaps between meshes. There is an example below. I’ve tried planar srf to no prevail as well as loft and sweep. How would you achieve this goal?
that is not a planar surface, planar means flat, sweep should work or edgSrf, for this you have split the edge of the circular surface with SplitEdge where it touches the other surfaces.
Sweep2 has a “point” option that allows the sweep to converge. Learnt that just last week actually (3 or 4 years using Rhino).
You’ll end up with a dreaded 3-sided surface, which is okay if you aren’t going much further with the model. But as you get deeper and deeper into Rhino you’ll likely find you need to steer around them.
The attached file has a few options it all depends on what final result you want to achieve. Even a very small fillet would make things easier believe it or not. But if the design requires the sharp corner then that’s what you have to work with of course.
One goal when you run into situations like this can often be trying to achieve/visualize a 4-sided surface somehow. You have to get creative. Rhino can feel somewhat limiting in certain situations but it’s also preventing bad geometry. I could make a video next week on how I created the geometry in the file. I also described it but not very well.
Tricky sufrace patch.3dm (833.2 KB)