Blendsrf, sweep2, patch - none of them create a surface

Hello

I wonder if there’s another way to add a ceiling/roof to this ice cave drawing? I’ve used spline to create shapes, loft to merge it. Then I used points on and modified the waves as I needed, but that resulted in the top line changing shape. Now, the cut off part of the ceiling doesn’t fit the bottom part exactly.
I tried to networksrf, and matchsrf, ant patch, as well as sweep1 and 2, but it doesn’t create a coherent surface. Is there something else Im not aware off?

Please help as anotherwise I need to redraw it all from scratch :cold_face: :crazy_face: :woozy_face:

Also, while Im here - is there a way to blend two corners that aren’t polysurfaces - where my icecave meets the tunnel - I’d like to soften the edges, but blendedg or srf doesn’t do it. Im sure I’ve messed this model up as I am a learn as you go Rhino user and often don’t make my 3ds in a correct way.

Thank you!

You might want to extract the edge and check for self intersections. If there are none, it’s likely not planar. You can extend the surface and trim it with a plane and then run the cap command.

If you cannot solve the problem, post a Rhino file with the relevant geometry and possibly the curves used to create the surface(s).

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